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WebSocket-synced remote Decentraland scene
TypeScript, WebSockets, servers, Decentraland, VR, API
Create a WebSocket server to handle scene state data for a Decentraland scene.
Also create a Decentraland scene that implements WebSocket communication with that server to store the scene state remotely. This should enable multiplayer interaction with the scene, as all users render their scenes based on a consistent state stored in this scene.
The server where the scene is hosted must be built from scratch, not using the scene template that the CLI creates when building a “Remote” scene. The server should use widely recognized tools to store and handle data, like Redis, Postgres or Memcache.
Host the server and the scene/s that use it on a hosting service like https://zeit.co/now.
Extra points if a single server is used to handle the states of multiple separate multiplayer scenes.
You can base the scenes off the sample scenes provided by Decentraland, but extra points if you create custom interactive scenes that make use of a shared state between users. You're free to use your creativity and imagine a scene that illustrates the objectives in an interesting and engaging way.
Your code must be clear and clean, as it must serve as an example for other developers trying to achieve the same kind of result.
An attached Readme.md file must list the steps required to create the project, as a lightweight tutorial.
The full code for the scene and the server you create must be delivered to us. We will share this code, perhaps in documentation and blogposts. Decentraland developers will be free to use and remix this code on their own scenes without any restriction.
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